Character ecology: a daunting task

Creating a vibrant, diverse character ecology sounds fantastic, but what does that truly mean?

This was a question that drove our first development meeting for theystory, and resulted in a stack of A4 paper covered in scribbles, as any good brainstorm should.

People are complex and difficult to figure out, but to create a system that allows characters to interact with each other in a way that is representative of reality, they need to be simplified and solved. This means breaking people and their interactions down into categories and lists, a series of abstractions that can then be populated with information and narrative that are specific to the characters we want to create.

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theystory and its story

Welcome to the theystory devblog.

theystory is an infantile game idea, and is being developed by Ben Rolfe and Alayna Cole. It features a vibrant character ecology, with diverse characters interacting with one another through complex systems that are designed to represent reality.

This devblog will follow the journey of theystory’s creation. You can find out more about the project and its creators here.

We look forward to sharing this adventure with you.